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Place Value Trading

Place Value Trading with the Place Value Twister

  • Trading is changing a number to smaller parts into larger or smaller sets without changing the total value.

  • As we use the base 10 number system, trading will involve bundling sets of 10 unit types.

  • Understanding of trading is a critical step for a student to master addition and subtraction. 

  • The best resource to introduce trading concepts to Place Value Twister games is to include the colour matched counters.

Variations of games that best address trading are:


Place Value Lucky Dip

  • Ensure that more than 9 of each counter are present in the bag

  • You can set the student up when they obtain 10 or more of the same coloured counter.

  • Challenge them as to how they can account for the excess counters.

  • The Twister cups only show the numbers 0-9, “so what do you do when you have more than 10?”

Place Value Bank

  • The main goal of this lesson is place value trading.

  • Students trade in their counters with the banker for higher order numbers.

  • This is an excellent game for back and forth between the “customer” and the “banker” to verify that correct trading has occured. 

For Early Primary

  • It is fundamental that they grasp the basic concept of  the base 10 number system. 

  • When counting up using the tens and units cups, they will reach the number 9 and twist again to show a zero. 

  • “But what comes after 9?”

  • Teach the student that they need to change the tens cup to be a 1, which when including the 0 forms “10”. Continue to count up together, changing the tens cup after they have reached 19 and so on.



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